Written by Dave Aubrey on behalf of GLHF. You can get more details on the game in our. Regardless of how much inspiration it’s taking though, Lies of P has the potential to be a really good gothic action game, as long as it manages to iron out the creases and find an identity of its own. Lies of P is set to launch sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, and PC, and will also be available via Game Pass at launch. Even the in-game menus evoke Bloodborne so much it feels like a walking copyright strike. Scorn has only ever been announced for Xbox Series XS and PC via the Windows Store, GOG, and Steam. For the gameplay, we see a moody, gothic. There is no confirmed release date for Scorn on PS5 or PS4 at the time of writing. The trailer released for Gamescom shows the game intends to honor the original Pinocchio author, Carlo Collodi, chronicling Pinocchio’s quest to become a human. The world of Lies of P looks gorgeously detailed, but also too much like an update of what we already have. Lies of P has an expected release date sometime in 2023, and for Xbox Game Pass subscribers, it will be available to play for free on Day One. The fact is, a game taking this much inspiration from such a popular title can’t avoid comparisons for long. Does this formula sound familiar to anyone? Yes, heal items restock on death or upon visiting a checkpoint. The game is generous with shortcuts in these early stages, ensuring you’ll fight fewer enemies than you can count on one hand before getting back to where you were, allowing you to save those precious heal items. It’s a gradual but fairly swift build-up of difficulty: each time you find a ladder to drop or a gate to open to use as a future shortcut, you’ll find a new, tougher challenge just around the corner. You’re quickly introduced to more fearsome enemies or are assailed by groups while Molotov cocktails are being tossed at you from a rooftop, at which point your dodging skills are put to the test. The atmosphere contained within the short demo I played was incredibly impactful, and I quickly found myself memorizing enemy placement at every corner so I wouldn’t be taken by surprise. In a hypothetical vacuum, Lies of P is incredibly promising. Everything is in place, but attacks feel as if they’re plagued by the worst disease, input delay, and dodges aren’t just delayed but feel too short to be useful.īut these are minor aspects that can be adjusted in time for launch, and the game deserves to be judged by itself, away from comparisons to its biggest inspiration. Lies of P, by comparison, just feels a little rough. Anything that is out of line will be felt by the player. The problem is that a movement and combat system as nuanced and delicate as Bloodborne ’s is hard to replicate.
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